Colección: "Frames of Body, Frames of Mind" organized by Beth Krebs (online exhibition)

About the Exhibition

How do we understand ourselves and the world around us?  How do we make order?  What is important?  I have gathered works by NIAD artists that present containers, both metaphorical and literal.  

Alice Sampson’s glazed ceramic sculpture presents us with a bowl generously filled. Figurative works, including Karen May’s risograph print and Jeremy Burleson’s Cuffs reference structures imposed on bodies.  

The ubiquitous Zoom screen collapses space and bodies into boxes, referenced in Deatra Colbert’s drawing, The Virtual Studio. Heather Hamann’s line drawing of a princess outfit offers us the opportunity to extend the frame of our identity.   

Sylvia Fragoso’s ceramic sculpture and Jesus Salas’ bus interior are architectural containers we can imagine stepping inside.  Schedules appear in Reed Feshbach and Luis Estrada’s work, organizing time.  And Peter Harris’s atmospheric monotype feels like an emotional rain cloud.

About the Organizer

Beth Krebs’ work champions a lumpy vulnerability that is alternately pulled between doubt and faith.  Her installations, videos, sculptures, and participatory projects also recognize, with humor and tender regard, the sometimes peculiar ways we humans cope.

Beth has exhibited her work in the San Francisco Bay Area, New York City and abroad, and has been awarded fellowships at the MacDowell Colony, UCross, the Bemis Center, the Joan Mitchell Center, and Recology San Francisco (the dump).  She will be a Lucas Fellow at Montalvo this winter.  In 2020 and 2021, while the San Jose Institute for Contemporary Art was closed due to Covid restrictions, her interactive hotline, “Still on Hold,” took over their phone line. Her work was on view in Riverside Park through the summer of 2021 as part of “ReGrowth:Riverside”, a celebration of public art in New York City.  Beth has an MFA from Rutgers University.  She lives in Oakland, California, and is a member of the cooperative art studio, Real Time and Space.

1 de 10